blob: e3383a734f39b71ed749939fbbb77084d20b05b0 [file] [log] [blame]
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TEXTURE_H_
#define SRC_AST_TEXTURE_H_
#include "src/ast/type.h"
namespace tint {
namespace ast {
/// The dimensionality of the texture
enum class TextureDimension {
/// Invalid texture
kNone = -1,
/// 1 dimensional texture
k1d,
/// 2 dimensional texture
k2d,
/// 2 dimensional array texture
k2dArray,
/// 3 dimensional texture
k3d,
/// cube texture
kCube,
/// cube array texture
kCubeArray,
};
/// @param out the std::ostream to write to
/// @param dim the TextureDimension
/// @return the std::ostream so calls can be chained
std::ostream& operator<<(std::ostream& out, TextureDimension dim);
/// @param dim the TextureDimension to query
/// @return true if the given TextureDimension is an array texture
bool IsTextureArray(TextureDimension dim);
/// Returns the number of axes in the coordinate used for accessing
/// the texture, where an access is one of: sampling, fetching, load,
/// or store.
/// None -> 0
/// 1D -> 1
/// 2D, 2DArray -> 2
/// 3D, Cube, CubeArray -> 3
/// Note: To sample a cube texture, the coordinate has 3 dimensions,
/// but textureDimensions on a cube or cube array returns a 2-element
/// size, representing the (x,y) size of each cube face, in texels.
/// @param dim the TextureDimension to query
/// @return number of dimensions in a coordinate for the dimensionality
int NumCoordinateAxes(TextureDimension dim);
/// A texture type.
class Texture : public Castable<Texture, Type> {
public:
/// Constructor
/// @param pid the identifier of the program that owns this node
/// @param src the source of this node
/// @param dim the dimensionality of the texture
Texture(ProgramID pid, const Source& src, TextureDimension dim);
/// Move constructor
Texture(Texture&&);
~Texture() override;
/// The texture dimension
const TextureDimension dim;
};
} // namespace ast
} // namespace tint
#endif // SRC_AST_TEXTURE_H_