| type Arr = [[stride(16)]] array<f32, 5>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| var x_51 : bool; |
| var x_52_phi : bool; |
| let x_28 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| let x_30 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_32 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_34 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| a = select(x_28, x_30, (x_32 > x_34)); |
| let x_37 : f32 = a; |
| b = cos(log(x_37)); |
| let x_40 : f32 = b; |
| x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40); |
| let x_42 : f32 = b; |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_45 : bool = (x_42 > x_44); |
| x_52_phi = x_45; |
| if (x_45) { |
| let x_48 : f32 = b; |
| let x_50 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_51 = (x_48 < x_50); |
| x_52_phi = x_51; |
| } |
| let x_52 : bool = x_52_phi; |
| if (x_52) { |
| let x_56 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_58 : f32 = x_6.x_GLF_uniform_float_values[4]; |
| let x_60 : f32 = x_6.x_GLF_uniform_float_values[4]; |
| let x_62 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |