| var<private> x_4 : i32; | |
| var<private> x_1 : vec4<f32>; | |
| fn main_1() { | |
| let x_2 : i32 = x_4; | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| x_1_1 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] x_4_param : u32) -> main_out { | |
| x_4 = bitcast<i32>(x_4_param); | |
| main_1(); | |
| return main_out(x_1); | |
| } |