| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_array_wrapper { | |
| uint arr[2]; | |
| }; | |
| struct S { | |
| uint field0; | |
| float field1; | |
| tint_array_wrapper field2; | |
| }; | |
| void main_1() { | |
| uint x_41_phi = 0u; | |
| switch(1u) { | |
| default: { | |
| /* fallthrough */ | |
| } | |
| case 0u: { | |
| /* fallthrough */ | |
| } | |
| case 1u: { | |
| if (true) { | |
| } else { | |
| x_41_phi = 0u; | |
| break; | |
| } | |
| x_41_phi = 1u; | |
| break; | |
| } | |
| } | |
| uint const x_41 = x_41_phi; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |