| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1(thread uint4* const tint_symbol_1, thread uint4* const tint_symbol_2) { | |
| uint4 const x_11 = *(tint_symbol_1); | |
| uint const a_dynamic_index = x_11.z; | |
| (*(tint_symbol_2))[a_dynamic_index] = 42u; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| thread uint4 tint_symbol_3 = 0u; | |
| thread uint4 tint_symbol_4 = 0u; | |
| main_1(&(tint_symbol_3), &(tint_symbol_4)); | |
| return; | |
| } | |