| #version 310 es | |
| precision mediump float; | |
| float x_200(inout vec2 x_201) { | |
| float x_212 = x_201.x; | |
| return x_212; | |
| } | |
| void main_1() { | |
| vec2 x_11 = vec2(0.0f, 0.0f); | |
| float x_12 = x_200(x_11); | |
| return; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |