| struct tint_symbol { | |
| float4 value : SV_Position; | |
| }; | |
| float4 main_inner() { | |
| float3 light = float3(1.200000048f, 1.0f, 2.0f); | |
| float3 negative_light = -(light); | |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| } | |
| tint_symbol main() { | |
| const float4 inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |