| [[group(0), binding(0)]] var Src : texture_2d<u32>; | |
| [[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>; | |
| [[stage(compute), workgroup_size(1)]] | |
| fn main() { | |
| var srcValue : vec4<u32>; | |
| let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0); | |
| srcValue = x_22; | |
| let x_24 : u32 = srcValue.x; | |
| let x_25 : u32 = (x_24 + 1u); | |
| let x_27 : vec4<u32> = srcValue; | |
| textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx); | |
| return; | |
| } |