| #include <metal_stdlib> | |
| using namespace metal; | |
| kernel void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) { | |
| uint4 srcValue = 0u; | |
| uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0)), 0); | |
| srcValue = x_22; | |
| uint const x_24 = srcValue[0]; | |
| uint const x_25 = (x_24 + 1u); | |
| uint4 const x_27 = srcValue; | |
| tint_symbol_2.write(uint4(x_27).xxxx, uint2(int2(0, 0))); | |
| return; | |
| } | |