| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol { | |
| float4 value [[color(0)]]; | |
| }; | |
| float4 frag_main_inner() { | |
| float b = 0.0f; | |
| float3 v = float3(b); | |
| return float4(v, 1.0f); | |
| } | |
| fragment tint_symbol frag_main() { | |
| float4 const inner_result = frag_main_inner(); | |
| tint_symbol wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |