| SKIP: FAILED |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| const float x_51 = asfloat(x_6[0].x); |
| i = int(x_51); |
| switch(i) { |
| case 0: { |
| [loop] while (true) { |
| i = (i + 1); |
| switch(i) { |
| case 2: { |
| i = (i + 5); |
| break; |
| } |
| case 1: { |
| { |
| if ((i > 200)) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| break; |
| } |
| default: { |
| i = (i + 7); |
| break; |
| } |
| } |
| { |
| if ((i > 200)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if ((i > 100)) { |
| i = (i - 2); |
| break; |
| } |
| /* fallthrough */ |
| { |
| i = (i - 3); |
| } |
| break; |
| } |
| default: { |
| i = (i - 3); |
| break; |
| } |
| } |
| if ((i == -2)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x0000013B8CBD6FE0(26,13-21): error X3708: continue cannot be used in a switch |
| |