blob: 2e1f778a2711cdd11926f91f7a170af70ac2ec90 [file] [log] [blame]
struct QuicksortObject {
int numbers[10];
};
static QuicksortObject obj = (QuicksortObject)0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_30 : register(b0, space0) {
uint4 x_30[1];
};
void swap_i1_i1_(inout int i, inout int j) {
int temp = 0;
const int x_92 = i;
const int x_94 = obj.numbers[x_92];
temp = x_94;
const int x_95 = i;
const int x_96 = j;
const int x_98 = obj.numbers[x_96];
obj.numbers[x_95] = x_98;
const int x_100 = j;
obj.numbers[x_100] = temp;
return;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
const int x_104 = h;
const int x_106 = obj.numbers[x_104];
pivot = x_106;
const int x_107 = l;
i_1 = (x_107 - 1);
const int x_109 = l;
j_1 = x_109;
while (true) {
const int x_114 = j_1;
const int x_115 = h;
if ((x_114 <= (x_115 - 1))) {
} else {
break;
}
const int x_121 = obj.numbers[j_1];
if ((x_121 <= pivot)) {
i_1 = (i_1 + 1);
param = i_1;
param_1 = j_1;
swap_i1_i1_(param, param_1);
}
{
j_1 = (j_1 + 1);
}
}
param_2 = (i_1 + 1);
const int x_135 = h;
param_3 = x_135;
swap_i1_i1_(param_2, param_3);
return (i_1 + 1);
}
void quicksort_() {
int l_1 = 0;
int h_1 = 0;
int top = 0;
int stack[10] = (int[10])0;
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
const int x_141 = (top + 1);
top = x_141;
stack[x_141] = l_1;
const int x_145 = (top + 1);
top = x_145;
stack[x_145] = h_1;
while (true) {
if ((top >= 0)) {
} else {
break;
}
const int x_155 = top;
top = (x_155 - 1);
const int x_158 = stack[x_155];
h_1 = x_158;
const int x_159 = top;
top = (x_159 - 1);
const int x_162 = stack[x_159];
l_1 = x_162;
param_4 = l_1;
param_5 = h_1;
const int x_165 = performPartition_i1_i1_(param_4, param_5);
p = x_165;
if (((p - 1) > l_1)) {
const int x_173 = (top + 1);
top = x_173;
stack[x_173] = l_1;
const int x_177 = (top + 1);
top = x_177;
stack[x_177] = (p - 1);
}
if (((p + 1) < h_1)) {
const int x_188 = (top + 1);
top = x_188;
stack[x_188] = (p + 1);
const int x_193 = (top + 1);
top = x_193;
stack[x_193] = h_1;
}
}
return;
}
void main_1() {
int i_2 = 0;
i_2 = 0;
{
for(; (i_2 < 10); i_2 = (i_2 + 1)) {
obj.numbers[i_2] = (10 - i_2);
const int x_71 = i_2;
const int x_74 = obj.numbers[i_2];
const int x_77 = obj.numbers[i_2];
obj.numbers[x_71] = (x_74 * x_77);
}
}
quicksort_();
const int x_84 = obj.numbers[0];
const int x_86 = obj.numbers[4];
if ((x_84 < x_86)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 1.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}