| type Arr = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 4>; |
| |
| [[block]] |
| struct buf2 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[block]] |
| struct buf3 { |
| three : i32; |
| }; |
| |
| type Arr_2 = [[stride(16)]] array<u32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_uint_values : Arr_2; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(2)]] var<uniform> x_12 : buf2; |
| |
| [[group(0), binding(3)]] var<uniform> x_14 : buf3; |
| |
| [[group(0), binding(0)]] var<uniform> x_16 : buf0; |
| |
| fn func0_() { |
| var tmp : vec4<f32>; |
| let x_112 : f32 = gl_FragCoord.x; |
| let x_114 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if ((x_112 > x_114)) { |
| let x_118 : vec4<f32> = x_GLF_color; |
| tmp = x_118; |
| } |
| let x_119 : vec4<f32> = tmp; |
| x_GLF_color = x_119; |
| return; |
| } |
| |
| fn func1_() -> i32 { |
| var a : i32; |
| let x_122 : i32 = x_12.x_GLF_uniform_int_values[1]; |
| a = x_122; |
| loop { |
| let x_127 : i32 = a; |
| let x_129 : i32 = x_12.x_GLF_uniform_int_values[3]; |
| if ((x_127 < x_129)) { |
| } else { |
| break; |
| } |
| let x_133 : i32 = x_14.three; |
| let x_135 : i32 = x_12.x_GLF_uniform_int_values[1]; |
| if ((x_133 > x_135)) { |
| func0_(); |
| let x_142 : i32 = x_12.x_GLF_uniform_int_values[3]; |
| a = x_142; |
| } else { |
| func0_(); |
| } |
| } |
| let x_144 : i32 = a; |
| return x_144; |
| } |
| |
| fn main_1() { |
| var a_1 : i32; |
| var i : i32; |
| var j : i32; |
| let x_56 : f32 = gl_FragCoord.x; |
| let x_58 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if ((x_56 > x_58)) { |
| let x_64 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_66 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| let x_68 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_70 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| x_GLF_color = vec4<f32>(x_64, x_66, x_68, x_70); |
| } else { |
| let x_73 : u32 = x_16.x_GLF_uniform_uint_values[0]; |
| x_GLF_color = unpack4x8snorm(x_73); |
| } |
| let x_76 : i32 = x_12.x_GLF_uniform_int_values[2]; |
| a_1 = x_76; |
| i = 0; |
| loop { |
| let x_81 : i32 = i; |
| if ((x_81 < 5)) { |
| } else { |
| break; |
| } |
| j = 0; |
| loop { |
| let x_88 : i32 = j; |
| if ((x_88 < 2)) { |
| } else { |
| break; |
| } |
| let x_91 : i32 = func1_(); |
| let x_92 : i32 = a_1; |
| a_1 = (x_92 + x_91); |
| |
| continuing { |
| let x_94 : i32 = j; |
| j = (x_94 + 1); |
| } |
| } |
| |
| continuing { |
| let x_96 : i32 = i; |
| i = (x_96 + 1); |
| } |
| } |
| let x_98 : i32 = a_1; |
| let x_100 : i32 = x_12.x_GLF_uniform_int_values[0]; |
| if ((x_98 == x_100)) { |
| let x_105 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_107 : f32 = x_GLF_color.z; |
| x_GLF_color.z = (x_107 - x_105); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |