| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| if (((1.0f - (1.0f * floor((1.0f / 1.0f)))) <= 0.01f)) { |
| int const x_29 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| int const x_32 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| int const x_35 = x_5.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_4) = float4(1.0f, float(x_29), float(x_32), float(x_35)); |
| } else { |
| int const x_39 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| float const x_40 = float(x_39); |
| *(tint_symbol_4) = float4(x_40, x_40, x_40, x_40); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |