| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| bool x_29 = false; |
| float x_30 = 0.0f; |
| float x_31 = 0.0f; |
| float x_32 = 0.0f; |
| bool x_33 = false; |
| float x_34 = 0.0f; |
| float x_35 = 0.0f; |
| float x_36 = 0.0f; |
| float f = 0.0f; |
| float i = 0.0f; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| f = 0.0f; |
| i = 0.0f; |
| while (true) { |
| float const x_38 = i; |
| param = x_38; |
| x_33 = false; |
| while (true) { |
| float const x_41 = param; |
| x_35 = x_41; |
| while (true) { |
| float const x_48 = x_35; |
| float const x_49 = param; |
| if ((x_48 == x_49)) { |
| float const x_53 = x_35; |
| x_33 = true; |
| x_34 = x_53; |
| break; |
| } |
| float const x_54 = x_35; |
| x_35 = (x_54 + 1.0f); |
| { |
| float const x_56 = x_35; |
| float const x_57 = param; |
| if ((x_56 < x_57)) { |
| } else { |
| break; |
| } |
| } |
| } |
| bool const x_59 = x_33; |
| if (x_59) { |
| break; |
| } |
| x_33 = true; |
| x_34 = 0.0f; |
| break; |
| } |
| float const x_61 = x_34; |
| x_36 = x_61; |
| f = x_61; |
| param_1 = 1.0f; |
| x_29 = false; |
| while (true) { |
| float const x_63 = param_1; |
| x_31 = x_63; |
| while (true) { |
| float const x_70 = x_31; |
| float const x_71 = param_1; |
| if ((x_70 == x_71)) { |
| float const x_75 = x_31; |
| x_29 = true; |
| x_30 = x_75; |
| break; |
| } |
| float const x_76 = x_31; |
| x_31 = (x_76 + 1.0f); |
| { |
| float const x_78 = x_31; |
| float const x_79 = param_1; |
| if ((x_78 < x_79)) { |
| } else { |
| break; |
| } |
| } |
| } |
| bool const x_81 = x_29; |
| if (x_81) { |
| break; |
| } |
| x_29 = true; |
| x_30 = 0.0f; |
| break; |
| } |
| float const x_83 = x_30; |
| x_32 = x_83; |
| float const x_84 = i; |
| float const x_85 = (x_84 + x_83); |
| i = x_85; |
| if ((x_85 < 6.0f)) { |
| } else { |
| break; |
| } |
| } |
| float const x_87 = f; |
| if ((x_87 == 5.0f)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |
| float func_f1_(thread float* const x) { |
| bool x_93 = false; |
| float x_94 = 0.0f; |
| float a = 0.0f; |
| while (true) { |
| float const x_96 = *(x); |
| a = x_96; |
| while (true) { |
| float const x_103 = a; |
| float const x_104 = *(x); |
| if ((x_103 == x_104)) { |
| float const x_108 = a; |
| x_93 = true; |
| x_94 = x_108; |
| break; |
| } |
| float const x_109 = a; |
| a = (x_109 + 1.0f); |
| { |
| float const x_111 = a; |
| float const x_112 = *(x); |
| if ((x_111 < x_112)) { |
| } else { |
| break; |
| } |
| } |
| } |
| bool const x_114 = x_93; |
| if (x_114) { |
| break; |
| } |
| x_93 = true; |
| x_94 = 0.0f; |
| break; |
| } |
| float const x_116 = x_94; |
| return x_116; |
| } |
| |