| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float arr[3] = (float[3])0; |
| int a = 0; |
| bool x_69 = false; |
| bool x_79 = false; |
| bool x_70_phi = false; |
| bool x_80_phi = false; |
| const float x_34 = asfloat(x_6[1].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_38 = asfloat(x_6[2].x); |
| const float tint_symbol_4[3] = {x_34, x_36, x_38}; |
| arr = tint_symbol_4; |
| a = 0; |
| while (true) { |
| const int x_44 = a; |
| const int x_46 = asint(x_9[1].x); |
| if ((x_44 <= x_46)) { |
| } else { |
| break; |
| } |
| const int x_49 = a; |
| a = (x_49 + 1); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_52 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| arr[x_49] = x_52; |
| } |
| const int x_55 = asint(x_9[1].x); |
| const float x_57 = arr[x_55]; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_59 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const bool x_60 = (x_57 == x_59); |
| x_70_phi = x_60; |
| if (x_60) { |
| const int x_64 = asint(x_9[2].x); |
| const float x_66 = arr[x_64]; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_69 = (x_66 == x_68); |
| x_70_phi = x_69; |
| } |
| const bool x_70 = x_70_phi; |
| x_80_phi = x_70; |
| if (x_70) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_76 = arr[x_74]; |
| const float x_78 = asfloat(x_6[2].x); |
| x_79 = (x_76 == x_78); |
| x_80_phi = x_79; |
| } |
| if (x_80_phi) { |
| const int x_85 = asint(x_9[1].x); |
| const float x_87 = arr[x_85]; |
| const float x_89 = asfloat(x_6[1].x); |
| const float x_91 = asfloat(x_6[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_93 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(x_87, x_89, x_91, x_93); |
| } else { |
| const float x_96 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_96, x_96, x_96, x_96); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |