blob: c4609c11b57266d3048d0e1af93296107106df5f [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b1, space0) {
uint4 x_5[2];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[2];
};
void main_1() {
int i = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const float x_30 = float(x_29);
x_GLF_color = float4(x_30, x_30, x_30, x_30);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_33 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
i = x_33;
while (true) {
const int x_38 = i;
const int x_40 = asint(x_5[1].x);
if ((x_38 < x_40)) {
} else {
break;
}
const float x_44 = asfloat(x_8[1].x);
if (!((x_44 <= float(i)))) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_52 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_53 = i;
const int x_55 = i;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = (x_GLF_color + float4(x_52, float(x_53), float(x_55), x_58));
}
{
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}