blob: 3ad7117c5c3f628ef804635fa6a37315a79e7136 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
void main_1() {
int a = 0;
const float x_30 = gl_FragCoord.x;
a = max(1, min(1, int(x_30)));
if ((a < 2)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_43 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_46 = asint(x_7[1].x);
x_GLF_color = float4(1.0f, float(x_40), float(x_43), float(x_46));
} else {
const int x_50 = asint(x_7[1].x);
const float x_51 = float(x_50);
x_GLF_color = float4(x_51, x_51, x_51, x_51);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}