| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| |
| void main_1() { |
| int a = 0; |
| const float x_30 = gl_FragCoord.x; |
| a = max(1, min(1, int(x_30))); |
| if ((a < 2)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_43 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_46 = asint(x_7[1].x); |
| x_GLF_color = float4(1.0f, float(x_40), float(x_43), float(x_46)); |
| } else { |
| const int x_50 = asint(x_7[1].x); |
| const float x_51 = float(x_50); |
| x_GLF_color = float4(x_51, x_51, x_51, x_51); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |