| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf1 { |
| /* 0x0000 */ uint one; |
| }; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_() { |
| switch(1) { |
| case 0: { |
| return 1.0f; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| return 0.0f; |
| } |
| |
| void main_1(constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float4 v = 0.0f; |
| v = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| float const x_38 = (*(tint_symbol_5)).y; |
| if ((x_38 < 0.0f)) { |
| float const x_42 = func_(); |
| v = float4(x_42, x_42, x_42, x_42); |
| } |
| float4 const x_44 = v; |
| if ((pack_float_to_unorm4x8(x_44) == 1u)) { |
| return; |
| } |
| uint const x_50 = x_8.one; |
| if (((1u << x_50) == 2u)) { |
| *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| int const x_57 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| float const x_58 = float(x_57); |
| *(tint_symbol_6) = float4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_8, x_10, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |