| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int GLF_live9r = 0; |
| float g = 0.0f; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| if (true) { |
| break; |
| } |
| const int x_32 = clamp(GLF_live9r, 0, 1); |
| } |
| g = 3.0f; |
| x_GLF_color = float4(smoothstep(0.0f, 1.0f, g), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |