| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_32 : register(b0, space0) { |
| uint4 x_32[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j, float3x3 x_228) { |
| int temp = 0; |
| const int x_230 = i; |
| const int x_232 = obj.numbers[x_230]; |
| temp = x_232; |
| const int x_233 = i; |
| const int x_234 = j; |
| const int x_236 = obj.numbers[x_234]; |
| obj.numbers[x_233] = x_236; |
| const int x_238 = j; |
| obj.numbers[x_238] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_242 = h; |
| const int x_244 = obj.numbers[x_242]; |
| pivot = x_244; |
| const int x_245 = l; |
| i_1 = (x_245 - 1); |
| const int x_247 = l; |
| j_1 = x_247; |
| while (true) { |
| const int x_252 = j_1; |
| const int x_253 = h; |
| if ((x_252 <= (x_253 - 1))) { |
| } else { |
| break; |
| } |
| const int x_259 = obj.numbers[j_1]; |
| if ((x_259 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f))); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| i_1 = (i_1 + 1); |
| param_2 = i_1; |
| const int x_274 = h; |
| param_3 = x_274; |
| swap_i1_i1_(param_2, param_3, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f))); |
| return i_1; |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_279 = (top + 1); |
| top = x_279; |
| stack[x_279] = l_1; |
| const int x_283 = (top + 1); |
| top = x_283; |
| stack[x_283] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_293 = top; |
| top = (x_293 - 1); |
| const int x_296 = stack[x_293]; |
| h_1 = x_296; |
| const int x_297 = top; |
| top = (x_297 - 1); |
| const int x_300 = stack[x_297]; |
| l_1 = x_300; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_303 = performPartition_i1_i1_(param_4, param_5); |
| p = x_303; |
| if (((p - 1) > l_1)) { |
| const int x_311 = (top + 1); |
| top = x_311; |
| stack[x_311] = l_1; |
| const int x_315 = (top + 1); |
| top = x_315; |
| stack[x_315] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_326 = (top + 1); |
| top = x_326; |
| stack[x_326] = (p + 1); |
| const int x_331 = (top + 1); |
| top = x_331; |
| stack[x_331] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_96 = i_2; |
| const int x_99 = obj.numbers[i_2]; |
| const int x_102 = obj.numbers[i_2]; |
| obj.numbers[x_96] = (x_99 * x_102); |
| } |
| } |
| quicksort_(); |
| const float4 x_108 = gl_FragCoord; |
| const float2 x_111 = asfloat(x_32[0].xy); |
| uv = (float2(x_108.x, x_108.y) / x_111); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_114 = obj.numbers[0]; |
| const float x_117 = color.x; |
| color.x = (x_117 + float(x_114)); |
| const float x_121 = uv.x; |
| if ((x_121 > 0.25f)) { |
| const int x_126 = obj.numbers[1]; |
| const float x_129 = color.x; |
| color.x = (x_129 + float(x_126)); |
| } |
| const float x_133 = uv.x; |
| if ((x_133 > 0.5f)) { |
| const int x_138 = obj.numbers[2]; |
| const float x_141 = color.y; |
| color.y = (x_141 + float(x_138)); |
| } |
| const float x_145 = uv.x; |
| if ((x_145 > 0.75f)) { |
| const int x_150 = obj.numbers[3]; |
| const float x_153 = color.z; |
| color.z = (x_153 + float(x_150)); |
| } |
| const int x_157 = obj.numbers[4]; |
| const float x_160 = color.y; |
| color.y = (x_160 + float(x_157)); |
| const float x_164 = uv.y; |
| if ((x_164 > 0.25f)) { |
| const int x_169 = obj.numbers[5]; |
| const float x_172 = color.x; |
| color.x = (x_172 + float(x_169)); |
| } |
| const float x_176 = uv.y; |
| if ((x_176 > 0.5f)) { |
| const int x_181 = obj.numbers[6]; |
| const float x_184 = color.y; |
| color.y = (x_184 + float(x_181)); |
| } |
| const float x_188 = uv.y; |
| if ((x_188 > 0.75f)) { |
| const int x_193 = obj.numbers[7]; |
| const float x_196 = color.z; |
| color.z = (x_196 + float(x_193)); |
| } |
| const int x_200 = obj.numbers[8]; |
| const float x_203 = color.z; |
| color.z = (x_203 + float(x_200)); |
| const float x_207 = uv.x; |
| const float x_209 = uv.y; |
| if ((abs((x_207 - x_209)) < 0.25f)) { |
| const int x_216 = obj.numbers[9]; |
| const float x_219 = color.x; |
| color.x = (x_219 + float(x_216)); |
| } |
| const float3 x_223 = normalize(color); |
| x_GLF_color = float4(x_223.x, x_223.y, x_223.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |