| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| cbuffer cbuffer_x_13 : register(b0, space0) { |
| uint4 x_13[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float compute_value_f1_f1_(inout float limit, inout float thirty_two) { |
| float result = 0.0f; |
| int i = 0; |
| result = -0.5f; |
| i = 1; |
| { |
| for(; (i < 800); i = (i + 1)) { |
| if (((i % 32) == 0)) { |
| result = (result + 0.400000006f); |
| } else { |
| const int x_147 = i; |
| const float x_149 = thirty_two; |
| if (((float(x_147) - (round(x_149) * floor((float(x_147) / round(x_149))))) <= 0.01f)) { |
| result = (result + 100.0f); |
| } |
| } |
| const int x_157 = i; |
| const float x_159 = limit; |
| if ((float(x_157) >= x_159)) { |
| return result; |
| } |
| } |
| } |
| return result; |
| } |
| |
| void main_1() { |
| float3 c = float3(0.0f, 0.0f, 0.0f); |
| float thirty_two_1 = 0.0f; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| float param_2 = 0.0f; |
| float param_3 = 0.0f; |
| int i_1 = 0; |
| c = float3(7.0f, 8.0f, 9.0f); |
| const float x_63 = asfloat(x_13[0].x); |
| thirty_two_1 = round((x_63 / 8.0f)); |
| const float x_67 = gl_FragCoord.x; |
| param = x_67; |
| param_1 = thirty_two_1; |
| const float x_69 = compute_value_f1_f1_(param, param_1); |
| c.x = x_69; |
| const float x_72 = gl_FragCoord.y; |
| param_2 = x_72; |
| param_3 = thirty_two_1; |
| const float x_74 = compute_value_f1_f1_(param_2, param_3); |
| c.y = x_74; |
| const float3 x_76 = c; |
| const float3 x_79 = c; |
| const float4x2 x_87 = float4x2(float2(x_79.x, x_79.y), float2(x_79.z, 1.0f), float2(1.0f, 0.0f), float2(1.0f, 0.0f)); |
| c.z = (mul(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)), x_76).x + float3(x_87[0u].x, x_87[0u].y, x_87[1u].x).y); |
| i_1 = 0; |
| { |
| for(; (i_1 < 3); i_1 = (i_1 + 1)) { |
| const float x_104 = c[i_1]; |
| if ((x_104 >= 1.0f)) { |
| const int x_108 = i_1; |
| const float x_111 = c[i_1]; |
| const float x_114 = c[i_1]; |
| set_float3(c, x_108, (x_111 * x_114)); |
| const float x_118 = gl_FragCoord.y; |
| if ((x_118 < 0.0f)) { |
| break; |
| } |
| } |
| } |
| } |
| const float3 x_126 = normalize(abs(c)); |
| x_GLF_color = float4(x_126.x, x_126.y, x_126.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |