blob: 2999e7dbad255c03245bb73cd043ae171608be2a [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 x_37 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x3 x_38_phi = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3 x_48_phi = float3(0.0f, 0.0f, 0.0f);
const float x_32 = gl_FragCoord.y;
if ((x_32 < 1.0f)) {
x_38_phi = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
} else {
x_37 = transpose(float3x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f)));
x_38_phi = x_37;
}
const float x_40 = transpose(x_38_phi)[0u].y;
while (true) {
if ((x_40 > 1.0f)) {
x_48_phi = float3(0.0f, 0.0f, 0.0f);
break;
}
x_48_phi = float3(1.0f, 0.0f, 0.0f);
break;
}
const float3 x_48 = x_48_phi;
x_GLF_color = float4(x_48.x, x_48.y, x_48.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}