blob: afbd08f972e8ce3fe43e3b041b538d0b7b049dae [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
float4 GLF_live15c = 0.0f;
int GLF_live15i = 0;
float4 GLF_live15d = 0.0f;
int GLF_live15i_1 = 0;
GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i = 0;
while (true) {
int const x_8 = GLF_live15i;
if ((x_8 < 4)) {
} else {
break;
}
int const x_9 = GLF_live15i;
if ((x_9 >= 3)) {
break;
}
float const x_49 = GLF_live15c.y;
if ((x_49 >= 1.0f)) {
int const x_10 = GLF_live15i;
GLF_live15c[x_10] = 1.0f;
}
{
int const x_11 = GLF_live15i;
GLF_live15i = (x_11 + 1);
}
}
GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i_1 = 0;
while (true) {
int const x_13 = GLF_live15i_1;
if ((x_13 < 4)) {
} else {
break;
}
int const x_14 = GLF_live15i_1;
if ((x_14 >= 3)) {
break;
}
float const x_64 = GLF_live15d.y;
if ((x_64 >= 1.0f)) {
int const x_15 = GLF_live15i_1;
GLF_live15d[x_15] = 1.0f;
}
{
int const x_16 = GLF_live15i_1;
GLF_live15i_1 = (x_16 + 1);
}
}
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}