| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float const x_33 = (*(tint_symbol_5)).x; |
| float const x_35 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_33 > x_35)) { |
| float const x_40 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| *(tint_symbol_6) = float4(x_40, x_40, x_40, x_40); |
| float const x_43 = (*(tint_symbol_5)).y; |
| if ((x_43 > x_35)) { |
| float const x_48 = x_6.x_GLF_uniform_float_values.arr[4].el; |
| *(tint_symbol_6) = float4(x_48, x_48, x_48, x_48); |
| } |
| float const x_51 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| *(tint_symbol_6) = float4(x_51, x_51, x_51, x_51); |
| } |
| float const x_54 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_6) = float4(x_35, x_54, x_54, 10.0f); |
| float4 const x_61 = *(tint_symbol_6); |
| *(tint_symbol_6) = (float4x4(float4(x_35, 0.0f, 0.0f, 0.0f), float4(0.0f, x_35, 0.0f, 0.0f), float4(0.0f, 0.0f, x_35, 0.0f), float4(0.0f, 0.0f, 0.0f, x_35)) * x_61); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |