| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| int tint_unary_minus(const int v) { |
| return select(-v, v, v == -2147483648); |
| } |
| |
| struct buf0 { |
| /* 0x0000 */ int minusOne; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| int minValue = 0; |
| int negMinValue = 0; |
| minValue = (-2147483647 - 1); |
| int const x_25 = minValue; |
| negMinValue = tint_unary_minus(x_25); |
| int const x_27 = negMinValue; |
| int const x_28 = minValue; |
| int const x_30 = x_7.minusOne; |
| if ((x_27 == as_type<int>((as_type<uint>(x_28) * as_type<uint>(x_30))))) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |