| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int zero; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float4 returnRed_(constant buf0& x_6) { |
| bool x_33 = false; |
| float4 x_34 = 0.0f; |
| float4 x_48 = 0.0f; |
| bool x_36_phi = false; |
| float4 x_51_phi = 0.0f; |
| x_36_phi = false; |
| while (true) { |
| float4 x_48_phi = 0.0f; |
| bool x_49_phi = false; |
| bool const x_36 = x_36_phi; |
| while (true) { |
| int const x_44 = x_6.zero; |
| if ((x_44 == 1)) { |
| x_33 = true; |
| x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_49_phi = true; |
| break; |
| } |
| { |
| x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_49_phi = false; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_48 = x_48_phi; |
| bool const x_49 = x_49_phi; |
| x_51_phi = x_48; |
| if (x_49) { |
| break; |
| } |
| x_33 = true; |
| x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| { |
| x_36_phi = false; |
| } |
| } |
| float4 const x_51 = x_51_phi; |
| return x_51; |
| } |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| while (true) { |
| float4 const x_30 = returnRed_(x_6); |
| *(tint_symbol_4) = x_30; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |