blob: 63a0e833f3af611ab93a339cbb5282ea298ae4c9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
float a = 0.0f;
int i = 0;
float b = 0.0f;
float c = 0.0f;
float d = 0.0f;
bool x_67 = false;
bool x_68_phi = false;
float const x_37 = x_6.x_GLF_uniform_float_values.arr[0].el;
a = x_37;
int const x_39 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_39;
while (true) {
int const x_44 = i;
int const x_46 = x_9.x_GLF_uniform_int_values.arr[0].el;
if ((x_44 < x_46)) {
} else {
break;
}
float const x_49 = a;
b = x_49;
float const x_50 = b;
c = x_50;
float const x_51 = c;
d = asin(x_51);
float const x_54 = x_6.x_GLF_uniform_float_values.arr[1].el;
c = x_54;
float const x_55 = d;
a = x_55;
{
int const x_56 = i;
i = as_type<int>((as_type<uint>(x_56) + as_type<uint>(1)));
}
}
float const x_59 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_60 = a;
bool const x_61 = (x_59 < x_60);
x_68_phi = x_61;
if (x_61) {
float const x_64 = a;
float const x_66 = x_6.x_GLF_uniform_float_values.arr[3].el;
x_67 = (x_64 < x_66);
x_68_phi = x_67;
}
bool const x_68 = x_68_phi;
if (x_68) {
int const x_73 = x_9.x_GLF_uniform_int_values.arr[2].el;
int const x_76 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_79 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_82 = x_9.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_4) = float4(float(x_73), float(x_76), float(x_79), float(x_82));
} else {
int const x_86 = x_9.x_GLF_uniform_int_values.arr[1].el;
float const x_87 = float(x_86);
*(tint_symbol_4) = float4(x_87, x_87, x_87, x_87);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}