blob: 31c1ef2b02266230d69214b9ae49544e4addf39f [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_26 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
a = x_26;
const int x_28 = asint(x_6[1].x);
const float x_29 = float(x_28);
x_GLF_color = float4(x_29, x_29, x_29, x_29);
while (true) {
const int x_36 = asint(x_6[2].x);
if (((x_36 == a) != true)) {
} else {
break;
}
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_42 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_45 = asint(x_6[1].x);
const int x_48 = asint(x_6[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_51 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51));
break;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}