| SKIP: FAILED |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_f1_(inout float x) { |
| const float x_56 = x; |
| if ((x_56 > 5.0f)) { |
| const float x_61 = gl_FragCoord.x; |
| if ((x_61 < 0.5f)) { |
| discard; |
| } else { |
| const float x_67 = gl_FragCoord.y; |
| if ((x_67 < 0.5f)) { |
| discard; |
| } |
| } |
| } |
| const float x_71 = x; |
| return (x_71 + 1.0f); |
| } |
| |
| void main_1() { |
| float f = 0.0f; |
| int i = 0; |
| float param = 0.0f; |
| f = 0.0f; |
| i = 0; |
| while (true) { |
| const int x_39 = i; |
| const int x_41 = asint(x_10[0].x); |
| if ((x_39 < x_41)) { |
| } else { |
| break; |
| } |
| { |
| param = float(i); |
| const float x_47 = func_f1_(param); |
| f = x_47; |
| i = (i + 1); |
| } |
| } |
| if ((f == 5.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| C:\src\tint\test\Shader@0x0000020625AC68E0(7,14-29): error X3507: 'func_f1_': Not all control paths return a value |
| |