| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| if (true) { |
| float const x_23 = (*(tint_symbol_6)).x; |
| if ((x_23 < 0.0f)) { |
| while (true) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| { |
| float const x_32 = (*(tint_symbol_6)).x; |
| if ((x_32 < 0.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(&(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |