blob: b6eade19e93e1c9bb504707c9feb9a75b3ac944e [file] [log] [blame]
SKIP: FAILED
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float fx_() {
const float x_50 = gl_FragCoord.y;
if ((x_50 >= 0.0f)) {
const float x_55 = asfloat(x_7[0].y);
return x_55;
}
while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return 0.0f;
}
void main_1() {
float x2 = 0.0f;
float B = 0.0f;
float k0 = 0.0f;
x2 = 1.0f;
B = 1.0f;
const float x_34 = fx_();
x_GLF_color = float4(x_34, 0.0f, 0.0f, 1.0f);
while (true) {
if ((x2 > 2.0f)) {
} else {
break;
}
const float x_43 = fx_();
const float x_44 = fx_();
k0 = (x_43 - x_44);
B = k0;
x2 = B;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}
C:\src\tint\test\Shader@0x0000015B7FF57370(13,10-13): error X3696: infinite loop detected - loop never exits