blob: ad60ab7bad8c60a7e1991fa466386a90740104e7 [file] [log] [blame]
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn fx_() -> f32 {
let x_50 : f32 = gl_FragCoord.y;
if ((x_50 >= 0.0)) {
let x_55 : f32 = x_7.injectionSwitch.y;
return x_55;
}
loop {
if (true) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return 0.0;
}
fn main_1() {
var x2 : f32;
var B : f32;
var k0 : f32;
x2 = 1.0;
B = 1.0;
let x_34 : f32 = fx_();
x_GLF_color = vec4<f32>(x_34, 0.0, 0.0, 1.0);
loop {
let x_40 : f32 = x2;
if ((x_40 > 2.0)) {
} else {
break;
}
let x_43 : f32 = fx_();
let x_44 : f32 = fx_();
k0 = (x_43 - x_44);
let x_46 : f32 = k0;
B = x_46;
let x_47 : f32 = B;
x2 = x_47;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}