| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int collatz_i1_(inout int v) { |
| float2 lin = float2(0.0f, 0.0f); |
| float4 indexable[16] = (float4[16])0; |
| const float4 x_63 = gl_FragCoord; |
| const float2 x_66 = asfloat(x_10[0].xy); |
| lin = (float2(x_63.x, x_63.y) / x_66); |
| lin = floor((lin * 8.0f)); |
| const float x_72 = lin.x; |
| const float x_76 = lin.y; |
| v_1 = ((int(x_72) * 8) + int(x_76)); |
| const int x_80 = collatz_i1_(param); |
| const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_83 = indexable[(x_80 % 16)]; |
| float4 gl_FragCoord_param : SV_Position; |
| float4 x_GLF_color_1 : SV_Target0; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |