| SKIP: FAILED |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| bool x_21_phi = false; |
| x_21_phi = false; |
| while (true) { |
| bool x_25 = false; |
| bool x_25_phi = false; |
| bool x_30_phi = false; |
| x_25_phi = x_21_phi; |
| while (true) { |
| x_25 = x_25_phi; |
| x_30_phi = x_25; |
| if ((1 < 0)) { |
| } else { |
| break; |
| } |
| x_30_phi = true; |
| break; |
| { |
| x_25_phi = false; |
| } |
| } |
| if (x_30_phi) { |
| break; |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| { |
| x_21_phi = false; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |
| |