| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| bool c1 = false; |
| float2 uv = 0.0f; |
| int i = 0; |
| bool x_37 = false; |
| bool x_37_phi = false; |
| int x_9_phi = 0; |
| float const x_34 = uv.y; |
| bool const x_35 = (x_34 < 0.25f); |
| c1 = x_35; |
| i = 0; |
| x_37_phi = x_35; |
| x_9_phi = 0; |
| while (true) { |
| x_37 = x_37_phi; |
| int const x_9 = x_9_phi; |
| if ((x_9 < 1)) { |
| } else { |
| break; |
| } |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| { |
| int const x_7 = i; |
| i = as_type<int>((as_type<uint>(x_7) + as_type<uint>(1))); |
| x_37_phi = false; |
| x_9_phi = 0; |
| } |
| } |
| if (x_37) { |
| return; |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |