static uint3 x_3 = uint3(0u, 0u, 0u); | |
RWByteAddressBuffer x_6 : register(u0, space0); | |
RWByteAddressBuffer x_7 : register(u1, space0); | |
void main_1() { | |
const uint x_21 = x_3.x; | |
const uint x_23 = x_6.Load((4u * x_21)); | |
x_7.Store((4u * x_21), asuint(asuint(abs(asint(x_23))))); | |
return; | |
} | |
struct tint_symbol_1 { | |
uint3 x_3_param : SV_DispatchThreadID; | |
}; | |
[numthreads(1, 1, 1)] | |
void main(tint_symbol_1 tint_symbol) { | |
const uint3 x_3_param = tint_symbol.x_3_param; | |
x_3 = x_3_param; | |
main_1(); | |
return; | |
} |