blob: 1e05739fb18f3f97f5bfef3d0786cb65dbf39948 [file] [log] [blame]
static float2 x_3 = float2(0.0f, 0.0f);
static uint x_4 = 0u;
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float x_30 = x_3.x;
const float x_36 = x_3.y;
x_4 = (uint((((x_30 + 1.027777791f) * 18.0f) - 1.0f)) + (uint((((x_36 + 1.027777791f) * 18.0f) - 1.0f)) * 36u));
const float2 x_43 = x_3;
gl_Position = float4(x_43.x, x_43.y, 0.0f, 1.0f);
return;
}
struct main_out {
uint x_4_1;
float4 gl_Position;
};
struct tint_symbol_1 {
float2 x_3_param : TEXCOORD0;
};
struct tint_symbol_2 {
uint x_4_1 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float2 x_3_param = tint_symbol.x_3_param;
x_3 = x_3_param;
main_1();
const main_out tint_symbol_3 = {x_4, gl_Position};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_4_1, tint_symbol_3.gl_Position};
return tint_symbol_4;
}