blob: 6f93315a3e7245b6d7bf8b6641bd9b9bafb4784a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 result_1;
};
struct tint_symbol_2 {
float4 result_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float const x_19 = (*(tint_symbol_5)).x;
float const x_23 = (*(tint_symbol_5)).y;
*(tint_symbol_6) = float4((floor(x_19) / 255.0f), (floor(x_23) / 255.0f), 0.0f, 0.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.result_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.result_1=tint_symbol_3.result_1};
return tint_symbol_4;
}