#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
void max_b1b73a() { | |
uint3 res = max(uint3(), uint3()); | |
} | |
vertex tint_symbol vertex_main() { | |
max_b1b73a(); | |
tint_symbol const tint_symbol_1 = {.value=float4()}; | |
return tint_symbol_1; | |
} | |
fragment void fragment_main() { | |
max_b1b73a(); | |
return; | |
} | |
kernel void compute_main() { | |
max_b1b73a(); | |
return; | |
} | |