fn mix_4f0b5e() { | |
var res : f32 = mix(1.0, 1.0, 1.0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
mix_4f0b5e(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
mix_4f0b5e(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
mix_4f0b5e(); | |
} |