| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int i = 0; |
| float4 v = 0.0f; |
| int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_30; |
| while (true) { |
| int const x_35 = i; |
| int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| v = unpack_unorm4x8_to_float(100u); |
| float const x_42 = v.x; |
| int const x_44 = i; |
| if ((int(x_42) > x_44)) { |
| int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_50 = float(x_49); |
| *(tint_symbol_4) = float4(x_50, x_50, x_50, x_50); |
| return; |
| } |
| { |
| int const x_52 = i; |
| i = (x_52 + 1); |
| } |
| } |
| int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |