blob: 67cbab79116ce6df7aaf91e56b4a5c8a11d1d2bd [file] [log] [blame]
uint tint_pack4x8unorm(float4 param_0) {
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
float4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_85 = false;
bool x_97 = false;
bool x_109 = false;
bool x_86_phi = false;
bool x_98_phi = false;
bool x_110_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
a = tint_pack4x8unorm(float4(x_36, x_36, x_36, x_36));
v1 = tint_unpack4x8snorm(a);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_45 = asfloat(x_6[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_48 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_51 = asfloat(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_54 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_57 = asfloat(x_6[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_63 = asfloat(x_6[1].x);
ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
const int x_67 = asint(x_10[1].x);
const float x_69 = v1[x_67];
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_71 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const float x_73 = ref[x_71];
const bool x_74 = (x_69 == x_73);
x_86_phi = x_74;
if (x_74) {
const int x_78 = asint(x_10[3].x);
const float x_80 = v1[x_78];
const int x_82 = asint(x_10[2].x);
const float x_84 = ref[x_82];
x_85 = (x_80 == x_84);
x_86_phi = x_85;
}
const bool x_86 = x_86_phi;
x_98_phi = x_86;
if (x_86) {
const int x_90 = asint(x_10[2].x);
const float x_92 = v1[x_90];
const int x_94 = asint(x_10[3].x);
const float x_96 = ref[x_94];
x_97 = (x_92 == x_96);
x_98_phi = x_97;
}
const bool x_98 = x_98_phi;
x_110_phi = x_98;
if (x_98) {
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_102 = asint(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const float x_104 = v1[x_102];
const int x_106 = asint(x_10[1].x);
const float x_108 = ref[x_106];
x_109 = (x_104 == x_108);
x_110_phi = x_109;
}
if (x_110_phi) {
const int x_115 = asint(x_10[3].x);
const int x_118 = asint(x_10[1].x);
const int x_121 = asint(x_10[1].x);
const int x_124 = asint(x_10[3].x);
x_GLF_color = float4(float(x_115), float(x_118), float(x_121), float(x_124));
} else {
const int x_128 = asint(x_10[1].x);
const float x_130 = v1[x_128];
x_GLF_color = float4(x_130, x_130, x_130, x_130);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}