blob: 58eeb4f0adaa90c771e71b3d73da9c12df5d337c [file] [log] [blame]
static int x_GLF_global_loop_count = 0;
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[3];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
int i = 0;
x_GLF_global_loop_count = 0;
const float x_36 = asfloat(x_7[1].x);
f = x_36;
const int x_38 = asint(x_10[1].x);
i = x_38;
while (true) {
const int x_43 = i;
const int x_45 = asint(x_10[2].x);
if ((x_43 < x_45)) {
} else {
break;
}
const float x_48 = f;
const float x_50 = asfloat(x_7[1].x);
if ((x_48 > x_50)) {
}
f = 1.0f;
const float x_55 = asfloat(x_7[2].x);
f = ((1.0f - clamp(x_55, 1.0f, f)) + float(i));
{
i = (i + 1);
}
}
const float x_64 = f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_66 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
if ((x_64 == x_66)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_72 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_75 = asint(x_10[1].x);
const int x_78 = asint(x_10[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_81 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81));
} else {
const int x_85 = asint(x_10[1].x);
const float x_86 = float(x_85);
x_GLF_color = float4(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}