| static int x_GLF_global_loop_count = 0; |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[3]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f = 0.0f; |
| int i = 0; |
| x_GLF_global_loop_count = 0; |
| const float x_36 = asfloat(x_7[1].x); |
| f = x_36; |
| const int x_38 = asint(x_10[1].x); |
| i = x_38; |
| while (true) { |
| const int x_43 = i; |
| const int x_45 = asint(x_10[2].x); |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| const float x_48 = f; |
| const float x_50 = asfloat(x_7[1].x); |
| if ((x_48 > x_50)) { |
| } |
| f = 1.0f; |
| const float x_55 = asfloat(x_7[2].x); |
| f = ((1.0f - clamp(x_55, 1.0f, f)) + float(i)); |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_64 = f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_66 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_64 == x_66)) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_72 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_75 = asint(x_10[1].x); |
| const int x_78 = asint(x_10[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_81 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81)); |
| } else { |
| const int x_85 = asint(x_10[1].x); |
| const float x_86 = float(x_85); |
| x_GLF_color = float4(x_86, x_86, x_86, x_86); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |