#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec3 { | |
float3 fract; | |
float3 whole; | |
}; | |
modf_result_vec3 tint_modf(float3 param_0) { | |
float3 whole; | |
float3 fract = modf(param_0, whole); | |
return {fract, whole}; | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
void modf_9b75f7() { | |
modf_result_vec3 res = tint_modf(float3()); | |
} | |
float4 vertex_main_inner() { | |
modf_9b75f7(); | |
return float4(); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
modf_9b75f7(); | |
return; | |
} | |
kernel void compute_main() { | |
modf_9b75f7(); | |
return; | |
} | |