blob: 497c577591c5b5815a3bddcd23afe93c59b4f238 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp isampler2D t;
void tint_symbol() {
ivec4 res = textureGather(t, vec2(0.0f, 0.0f), 1);
return;
}
void main() {
tint_symbol();
}