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/
tint
/
c1faee93957ccd94d7715d76eeadebfdef0cbf77
/
.
/
test
/
var
/
initialization
/
function
/
matrix.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
mat2x3 v
=
mat2x3
(
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
);
return
;
}
void
main
()
{
tint_symbol
();
}