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tint
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c2fa68e55145b5160ce5d289a632c0b756425dfc
/
.
/
test
/
types
/
texture
/
depth
/
cube.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
depthcube
<
float
,
access
::
sample
>
tint_symbol_1
[[
texture
(
0
)]])
{
return
;
}