blob: 307567751213800a8bd81e795bb1bede459b7e6b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture1d<float, access::sample> tint_symbol_1 [[texture(0)]], texture1d<int, access::sample> tint_symbol_2 [[texture(1)]], texture1d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
return;
}