blob: 332712f789a96ecfde2601d6e8167cdb40bc92f6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
return;
}